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Towerborne

This game has received a PEGI 12 because it features moderate violence towards human-like characters. Not suitable for persons under 12 years of age.
Role-playing game in which players take on the role of an Ace, and must help defend the tower (The Belfry) from the monsters that threaten it.

Details

PEGI leeftijdsadvies

12ViolenceIn-Game Purchases

  • Beschikbaar op

    • PC (31/12/2024)
    • Xbox Series X|S (30/12/2024)
  • Uitgever

    Xbox Game Studios

Rating issues

This game contains depictions of non-realistic looking violence towards human characters. When the player character is hit, they fly backwards and land on the ground before standing back up again, seemingly unharmed. No blood is seen during this. If the player walks through thorny bushes, blood can be seen spraying on the character’s chest, but this stops after a few seconds, with no pain reactions heard.

Most violence in this game is non-realistic violence towards fantasy characters. When the player slashes at fantasy characters (enemies), flashes of light are seen as the fantasy character flinches backwards and grunts when hit. Number damage is seen on impact. There are a few instances where small splashes of blood are seen but the reactions from the fantasy characters are predominantly non-realistic.

Other issues

This game offers players the opportunity to purchase in-game items in the form of virtual currency that is redeemed for in-game items and players. Players can also purchase Battle Pass keys that unlocks Battle Pass tiers which some parents or carers may want to be aware of. Parents, carers or other responsible adults should check to see what is being offered before making any purchase on behalf of a child. It should be noted that the game can still be played without the need to purchase such items.

This game also features some enemies whose designs may be scary to younger players. At the beginning of the game, the player will see the corpse of a fantasy character lying on the ground. There is no blood or injury detail seen here.

There is a reference to alcohol when the player encounters an NPC who says “Going to grab a drink. You want one? Beer or water?” The player does not see any alcohol, nor do they see the consumption of it.

There is a fight scene in which human NPCs are seen in cages. The player is able to attack the cage and free them. Once freed, the prisoners walk away unharmed and disappear from screen.